Computer Animation Projects

Coo-coo Cadet - 3D Animated Short

Coo-coo Cadet is a 30-second 3D animated short that my team and I created over the course of a single semester. I worked alongside five group members, and together we brought to life the story of a wooden bird determined to escape the confines of his cuckoo clock and join the real birds he sees through the window each day.

I served as the project manager for the team, organizing timelines, delegating tasks, and making sure we stayed on track through every phase of production. We used Maya for modeling and animation, and Substance Painter for texturing. My primary contributions were in surfacing and animating, with a focus on giving the wooden bird believable running and flying motions.

This was such a fun project to work on, and one I’m particularly proud of because the story idea was one that I imagined!

See No Weevil - 3D Video Game

See No Weevil is a 3D video game developed in 2019 by myself and three other teammates. The game follows a young scientist who must overcome a series of lab-grown monsters and escape the facility to rescue his boss and mentor. The story focused on themes of courage and resilience in the face of fear. I contributed to the development of the storyline and supported both the visual and gameplay design. My work included creating a variety of 2D assets such as menus, pop-up screens, and branding elements. I also contributed to the modeling and texturing of 3D props used throughout the game. Lastly, I served as the Project Manager, keeping our team organized, assigning tasks, and ensuring we stayed on track to hit our deadlines.

Unbearable Surgery - 3D Animated Short

At Texas A&M University, I worked with seven other students to produce a 30-second 3D animated short. Midway through the project, we had to shift to working fully online due to COVID-19, but we adapted quickly and finished strong. The story was centered around childhood imagination, and the viewer witnesses a young girl performing "life-saving" surgery on her teddy bear in a treehouse. The twist comes at the end when the bear subtly adjusts his eye, suggesting that he might actually be alive. I helped develop the story and contributed to modeling, texturing, and animation. It was my first time working on a 3D animation from start to finish, and it taught me so much about collaboration, storytelling, and the technical side of bringing a creative vision to life.

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Illustrations & 2-D Art